![]() Improve Classic Weapon View for shotgun and double barrel shotgun Add "rich_precense" on EXPINFO in order to show custom rich precense prefix Add new CVar cl_expMenu, that allows DOOM 2 to open on a desired expansion menu Add support for custom code pointer on Classic DOOM through the SDK (game.dll) ![]() When the game pause, pause also demo playback Remove embedded shaders (use the shaders from base/renderprogs) Fix issue with missing textures on DOOM 3 (2019) Fixed various issues related to the sRGB to RGB conversion (using code from RBDOOM) Add Option to the Advance Settings in order to enable/disable the damage motion (replaced Adaptive Tonemapping HDR) Add Japanese PS3 layout configuration (and switch) for the menus Improve even further the classic weapon view Allow to set brightness in lower than 1 from the Settings Extend Vertex Cache and Save File maximum size for better mod support (Warning: It will break previous save files) lang files in the credits folder, and include some DOOM 3 (2019) credits Silence haptic feedback on Demo playbacks Add support for JPN PS Controller layout on and added select and back messages for the menu with a controller In DOOM 2 (& Expansions) after the end game cast, show the game's Credits and if the player interact again restart the cast ![]() Also added the option to re-enable the aim assist if freelook is active. Disable aim assit when freelook is active. The glyphs will be shown only on the menu and they support both Xbox and Playstation layouts When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code) Allow to change the game title with DEHACKED (old Strings ONLY) When using the Classic Version, show on the console the name of the classic game with the engine version WARNING: The game dll support is nearly complete but This Modded executable for DOOM 3 BFG Edition which unlock features and slightly improves the classic DOOM engine inside DOOM 3 BFG. ![]()
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